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    <title>Gaming Ad Guide</title>
    <link>https://gamingadguide.com/</link>
    <description>A guide to advertising in games for Australian brands and publishers: formats, audience planning, rewarded and playable units, attribution and suitability.</description>
    <language>en-au</language>
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      <title>Comparing playable engagement with destination conversions</title>
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      <description>Playable engagement and a destination conversion are different events. One shows someone interacted with the ad; the other shows a later action in the app or store. …</description>
      <category>Attribution</category>
      <dc:creator>Measurement Desk</dc:creator>
      <pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate>
    </item>
    <item>
      <title>Defining the interaction a playable ad should demonstrate</title>
      <link>https://gamingadguide.com/defining-the-interaction-a-playable-ad-should-demonstrate</link>
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      <description>A playable ad has room for one small lesson. Choose the product interaction that best predicts whether someone will want to continue, not merely the easiest tap to …</description>
      <category>Playable Ads</category>
      <dc:creator>Formats Desk</dc:creator>
      <pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate>
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      <title>Playable advertising</title>
      <link>https://gamingadguide.com/playable-advertising</link>
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      <description>A playable ad lets someone try a short interaction before opening the app or game. The useful question is whether that interaction represents the product honestly …</description>
      <category>Playable Ads</category>
      <dc:creator>Formats Desk</dc:creator>
      <pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>Reviewing a playable ad for misleading affordances</title>
      <link>https://gamingadguide.com/reviewing-a-playable-ad-for-misleading-affordances</link>
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      <description>An affordance is a visual cue that tells a user what a control will do. In a playable ad, a button that looks like “continue playing” should not unexpectedly open …</description>
      <category>Playable Ads</category>
      <dc:creator>Formats Desk</dc:creator>
      <pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate>
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      <title>Testing loading time for a playable creative</title>
      <link>https://gamingadguide.com/testing-loading-time-for-a-playable-creative</link>
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      <description>A playable that takes too long to become usable can lose a viewer before its idea appears. Test time to first visible instruction and first responsive action, not …</description>
      <category>Playable Ads</category>
      <dc:creator>Formats Desk</dc:creator>
      <pubDate>Thu, 01 Oct 2026 00:00:00 GMT</pubDate>
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