Brand Suitability
Avoiding rewards that create misleading ad interactions
A reward should encourage a voluntary ad experience, not make a player click, install or purchase under a false impression.
Section
Brand Suitability
A reward should encourage a voluntary ad experience, not make a player click, install or purchase under a false impression.
Brand Suitability
Compare translated instructions, reward prompts and button labels with the actions a game ad actually performs.
Brand Suitability
A rewarded ad should communicate one idea before the player returns to the game.
Brand Suitability
Decide when a rewarded ad fits, separate the game benefit from an advertiser offer, and check that the player sees the true earning condition.
Brand Suitability
Turn brand concerns into clear game exclusion definitions, thresholds, buying controls and exception rules.
Brand Suitability
Judge a gaming brand-lift study by its question, exposed and control groups, inventory coverage, response counts and uncertainty.
Brand Suitability
Assess whether proposed game genres fit your brand’s Australian audience using evidence for the titles, placements and eligible inventory offered.
Brand Suitability
Assess game content, expected audience, placement controls and delivered inventory before approving a gaming ad placement.
Brand Suitability
Document, pause, investigate and correct an unapproved gaming ad placement before resuming delivery.
Brand Suitability
Identify the exact game, inspect gameplay around the proposed ad and record the conditions of approval.