Recording Campaign Results with Limited Coverage: Record measured subset and gap beside result to avoid overclaiming.; Track counted delivery and whether exposure/outcome was measurable by arm, device, and format.; State conclusion only if supported by actual coverage; label inconclusive findings clearly.
Image: Gaming Ad Guide

Attribution

Part of Gaming advertising experiments

Recording a campaign result when measurement coverage is limited

Document a gaming experiment result with its measured population, unknown delivery and limits on the decision it supports.

Record what the campaign measured and put the gap beside the result. A measured subset is not automatically the whole Australian campaign. Unknown exposure should remain unknown so the next buyer can see which conclusion the evidence supports.

Preserve the intended comparison

Start the result record with the assigned groups, primary outcome, dates, approved games, formats, Australian eligibility rule and decision threshold agreed before launch.

Then record what actually ran. If the planned comparison did not run, report a delivery or feasibility finding rather than presenting the original experiment as complete.

Map the missing data

For each material game, device, format and test arm, record counted delivery and whether exposure and the primary outcome could be measured. Distinguish an event that did not occur from one the system could not observe.

Some metrics available on mobile may not be readily available on PC and console. The campaign report must establish its actual coverage.

Record / Why it matters

Assigned units and counted delivery by arm
Shows whether the planned comparison received delivery.
Measured population and denominator
Defines whom each reported outcome describes.
Unclassified game, device or geography
Shows where eligibility or placement is unknown.
Missing exposure or outcome by arm
Shows whether the gaps could affect the comparison unevenly.
Outcome window and report date
Shows whether later events could still arrive.

For served game-world ads, report only viewability classifications supported by the applicable measurement method. Separate extrapolated counts from directly identified counts. Do not apply those viewability categories to another format without an applicable method.

Planned vs Actual Campaign Delivery and Measurement Coverage

Unclassified Devices
PC and console placements not measurable
Missing Exposure by Arm
Arm C: no viewability data; Arm D: partial outcome measurement

Key Measurement Gaps in Australian Gaming Campaign

Unmeasured Platforms
Console and PC (no valid measurement method)
Viewability Classification
Only mobile-supported methods applied

State a conclusion the record supports

A useful result note names the measured population, outcome definition, period and coverage exclusions in ordinary sentences.

If coverage differs materially between arms, show the measured results but explain why a direct comparison may be misleading. Do not apply a measured rate to unmeasured games or devices without a supported method.

Close the record with the next decision and its reason: use the bounded finding, repeat with better coverage, or treat the outcome as inconclusive. Keep the original report, definitions and corrections together. That makes the result reusable without assigning an outcome to delivery the measurement did not observe.

Steps to Record a Valid Campaign Result with Limited Coverage

  • Define the measured population and outcomeInclude dates, eligible games, formats, and eligibility rules
  • Document actual delivery vs planned assignmentReport gaps in units, devices, or geographies
  • Distinguish non-occurrence from unobserved eventsDo not assume absence where measurement was not possible
  • State conclusion based on available evidenceAvoid applying results to unmeasured platforms without support
  • Close with next decision and rationaleUse bounded finding, repeat with better coverage, or declare inconclusive

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